Agile Methodologies Glossary: Key Terms

Welcome! This Agile Methodologies Glossary is your guide to understanding key terms in the fast-paced world of Agile development. Learning this specialized Agile vocabulary is crucial for anyone in software development or project management. We'll explore essential Scrum terms and Kanban definitions to boost your technical English learning and help you communicate effectively in today's tech industry. Let's dive in!

Image: English for Agile Professionals

Table of Contents

What is Agile methodologies Glossary?

Understanding an Agile Methodologies Glossary is the first step to mastering Agile practices. This section breaks down core vocabulary, making Agile development language accessible. These terms are fundamental for anyone involved in software development English.

VocabularyPart of SpeechSimple DefinitionExample Sentence(s)
AgileAdjectiveDescribes a set of principles and practices for software development. Requirements and solutions evolve through the collaborative effort of self-organizing, cross-functional teams and their customer(s)/end user(s).It emphasizes adaptive planning, evolutionary development, early delivery, and continual improvement. It also encourages flexible responses to change.The company decided to adopt an Agile methodology to better respond to changing market demands and deliver value to customers more quickly.
ScrumNounA lightweight yet powerful Agile framework designed for developing, delivering, and sustaining complex products. It focuses on iterative and incremental development, with work structured into Sprints. The Scrum Guide provides the definitive definition.Our development team has found great success using Scrum to manage their software projects and ensure regular delivery of features.
SprintNounA fundamental, time-boxed event in Scrum, typically lasting from one to four weeks. During this period, a specific product increment is created.Each Sprint has a goal, a plan, the work, and the resultant product increment.During the current two-week sprint, the team is focused on completing three critical user stories.
Backlog (Product Backlog)NounAn ordered, living list of everything that is known to be needed in a product. It's the single source of requirements for any changes to be made to the product.It is constantly evolving as the product and its environment evolve.The Product Owner meticulously prioritizes the items in the product backlog before each sprint planning session.
User StoryNounAn informal, general explanation of a software feature written from the perspective of the end user or customer. Its purpose is to articulate how a software feature will provide value.Often follows the format: "As a [type of user], I want [an action] so that [a benefit]."A well-written user story for the e-commerce site might be: "As a shopper, I want to filter products by price so that I can find items within my budget."
KanbanNounA popular method used in Agile project management to visualize workflow. It aims to limit work-in-progress (WIP) and maximize efficiency or flow.Kanban boards are a common tool, showing tasks in different stages of completion.The support team uses a digital Kanban board to manage incoming tickets and ensure a smooth workflow.
IterationNounA single, time-boxed cycle of development in an Agile project. Similar to a Sprint in Scrum, an iteration results in a working, tested increment of the product.The concept is broader and used in various Agile approaches.At the end of each iteration, we demonstrate the newly developed features to the stakeholders for feedback.
VelocityNounIn Scrum, velocity is a measure of the amount of work a Development Team can typically complete during a single Sprint. It's calculated at the end of the Sprint by totaling points for all completed Product Backlog Items.After several sprints, the team's average velocity stabilized, allowing for more predictable planning.
Daily Stand-up (Daily Scrum)NounA 15-minute time-boxed event for the Development Team to synchronize activities and create a plan for the next 24 hours. It's held daily to inspect progress toward the Sprint Goal and the Sprint Backlog.During the daily stand-up, each team member answers three questions: What did I do yesterday? What will I do today? Are there any impediments?
Retrospective (Sprint Retrospective)NounAn opportunity for the Scrum Team to inspect itself and create a plan for improvements for the next Sprint. It occurs after the Sprint Review and prior to the next Sprint Planning.The retrospective revealed that communication could be improved, so the team decided to implement more frequent check-ins.
Product Owner (PO)NounA key role in Scrum, responsible for maximizing the value of the product resulting from the Development Team's work. The PO manages the Product Backlog, ensuring it's visible, transparent, and clear.The Product Owner is the sole person responsible for deciding which features and functionality to build and in what order.
Scrum MasterNounA servant-leader for the Scrum Team, responsible for promoting and supporting Scrum as defined in the Scrum Guide. They help everyone understand Scrum theory, practices, rules, and values.The Scrum Master helped remove an impediment that was blocking the development team's progress.
Burndown ChartNounA graphical representation of work left to do versus time. The outstanding work (backlog) is often on the vertical axis, with time on the horizontal.It's useful for predicting when all work will be completed.By looking at the sprint burndown chart, the team could see if they were on track to meet the sprint goal.
Minimum Viable Product (MVP)NounA version of a new product allowing a team to collect the maximum amount of validated learning about customers with the least effort. The goal of an MVP is to test a fundamental business hypothesis.They decided to launch an MVP with only core features to gather early user feedback before investing in full-scale development.
Continuous Integration (CI)NounAn Agile software development practice where developers regularly merge code changes into a central repository. Automated builds and tests are then run.Key goals are to find bugs quicker, improve quality, and reduce release time.Implementing Continuous Integration significantly reduced the number of integration issues the team faced later in the development cycle.

More: Software Development Life Cycle Glossary Key Terms

Common Phrases Used

Beyond individual words from the Agile Methodologies Glossary, certain phrases are frequently used in Agile environments. Learning these common expressions, part of any comprehensive Agile Methodologies Glossary, will help you understand discussions and participate more effectively in project management meetings. These are key for mastering Agile development language.

PhraseUsage ExplanationExample Sentence(s)
"Work in Progress (WIP)"Refers to tasks that have been started but are not yet completed. In Kanban and other Agile methods, limiting WIP is crucial for maintaining a smooth flow of work and preventing bottlenecks.Our Kanban board shows we have too much "Work in Progress"; we need to focus on completing tasks before starting new ones.
"Definition of Done (DoD)"A clear and concise list of criteria that a user story or task must meet to be considered complete. This shared understanding within the team ensures quality and consistency.Before we can move this user story to the 'Done' column, we must verify it meets all criteria in our "Definition of Done".
"Sprint Goal"A concise statement of what the team aims to achieve during a specific Sprint. It provides focus and direction for the Development Team and helps them make decisions during the Sprint.The "Sprint Goal" for this iteration is to implement the basic search functionality and integrate it with the existing user interface.
"Fail Fast"An Agile philosophy encouraging experimentation and rapid feedback cycles. If an approach isn't working, the team identifies this quickly, learns, and adapts, minimizing wasted effort. The Agile Manifesto supports this.In developing this new algorithm, our motto is to "fail fast", allowing us to iterate quickly and find the optimal solution without over-investing in a flawed path.
"Time-boxing"The practice of allocating a fixed, maximum amount of time to an activity, like a meeting, task, or Sprint. This helps maintain focus, manage scope, and ensure activities don't overrun."Time-boxing" the daily stand-up to 15 minutes ensures the meeting stays concise and productive for everyone involved.
"Inspect and Adapt"A fundamental Agile principle emphasized in Scrum events like retrospectives. It involves regularly reviewing the product, processes, and team dynamics, then making adjustments to improve.The Sprint Retrospective is a dedicated time for the team to "inspect and adapt", ensuring we continuously refine our processes for better efficiency and quality.
"Backlog Grooming (or Refinement)"An ongoing process where the Product Owner and Development Team review Product Backlog items. This ensures items are understood, prioritized, and ready for upcoming Sprints, including adding detail and estimates.We have a "backlog grooming" session scheduled for tomorrow to prepare user stories for the next sprint planning meeting.

More: Software Development Glossary Key Terms Explained

Conclusion

Mastering the terms in this Agile Methodologies Glossary is a significant step in your journey with Agile vocabulary. This knowledge, drawn from a detailed Agile Methodologies Glossary, enhances your understanding Agile concepts and empowers you to communicate clearly and confidently in any Agile setting. Keep practicing and incorporating these project management terms into your daily work; continuous vocabulary building strategies are key to fluency in technical English learning. Well done on taking this step!