Prototypes Glossary: Design Terms Explained

Welcome to our comprehensive Prototypes Glossary! If you're an English learner stepping into the world of product design, UI/UX, or software development, or a designer looking to sharpen your communication, this guide is for you. Understanding specialized English vocabulary is paramount in technical fields, and prototyping is no exception. This post aims to demystify key terms related to prototypes, helping you navigate discussions with clarity and confidence. We’ll explore essential words and common phrases, offering vocabulary tips to prevent common language learning errors and enhance your technical English. Let's build your understanding of UI/UX prototypes and the broader design process.

Image: English for Product Design

Table of Contents

What is Prototypes Glossary?

A Prototypes Glossary serves as an indispensable reference for anyone involved in the dynamic field of product design and development. It's more than just a list of words; it's a key to unlocking clear communication within design teams and with stakeholders. Prototypes, in essence, are preliminary versions of a product, created to test concepts, explore functionality, and gather crucial user feedback before full-scale development. Understanding the specific design vocabulary associated with different types of prototypes (from low-fidelity sketches to interactive high-fidelity models) allows for a smoother design iteration cycle and helps avoid misunderstandings. This section will define essential terms you'll encounter when discussing or working on prototypes. Effective use of these terms is crucial for anyone wanting to excel in the product design process.

VocabularyPart of SpeechSimple DefinitionExample Sentence(s)
PrototypeNounAn early sample, model, or release of a product built to test a concept or process.The team built a prototype to demonstrate the app's core functionality.
WireframeNounA basic visual guide to represent the skeletal framework of a website or app.The designer first sketched a wireframe to outline the page layout.
MockupNounA static, high-fidelity design representation of a product, showing its visual appearance.The mockup showed the client exactly how the final webpage would look, including colors and typography.
FidelityNounThe level of detail and functionality of a prototype.A high-fidelity prototype closely resembles the final product.
Low-FidelityAdjectiveDescribes a prototype that is basic, often sketched, and lacks visual polish.We started with a low-fidelity prototype using paper sketches to quickly explore different ideas.
High-FidelityAdjectiveDescribes a prototype that is highly detailed, interactive, and close to the final product.The high-fidelity prototype allowed users to click through the app's main features.
IterationNounThe repetitive process of refining a design based on feedback and testing.Design is an iteration process; we continuously improve the prototype based on user input.
User TestingNoun PhraseThe process of evaluating a product by testing it on actual users.We conducted user testing to see how easily people could navigate the prototype.
UsabilityNounThe ease with which users can use a product to achieve their goals.The primary goal of the prototype is to test the usability of the new interface.
Clickable PrototypeNoun PhraseA prototype that allows users to navigate by clicking on interactive elements.The clickable prototype gave a realistic feel of the user journey.
StoryboardNounA sequence of drawings representing the shots planned for a film or television production, or user journey.The UX designer created a storyboard to illustrate the user's interaction with the new feature.
MVP (Minimum Viable Product)Noun PhraseA version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.The first MVP focused only on the core booking feature of the travel app.
A/B TestingNoun PhraseA method of comparing two versions of a webpage or app against each other to determine which one performs better.We ran A/B testing on two different call-to-action button designs in the prototype.
PersonaNounA fictional character created to represent a user type that might use a site, brand, or product in a similar way.The design team developed a persona named Alex to guide their prototype development for young professionals.
User FlowNoun PhraseThe path taken by a prototypical user on a website or app to complete a task.We mapped out the user flow for the checkout process in the e-commerce prototype.

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Common Phrases Used

Beyond individual words, the world of prototyping is rich with common phrases and idiomatic expressions that convey specific meanings within a design context. Understanding these common phrases related to prototyping can significantly improve your fluency and professional interactions within a design team or during product development meetings. These expressions are frequently used in discussions about product development vocabulary, user testing terms, and the design iteration process. Familiarizing yourself with their nuances will help you participate more effectively in conversations and avoid potential language learning errors, making your technical English more natural and precise. This section highlights some of the most useful phrases you're likely to hear.

PhraseUsage ExplanationExample Sentence(s)
Let's whip up a quick prototype.Used to suggest creating a simple, often low-fidelity, prototype rapidly to visualize an idea."Before we commit to the full design, let's whip up a quick prototype to test the concept."
Iterate on the design.Means to make successive versions or refinements to the prototype based on feedback or new insights."After the user testing, we need to iterate on the design to address the usability issues."
This is just a low-fi sketch.Used to clarify that the prototype is very basic and intended for initial conceptualization, not visual perfection."Don't worry about the colors yet; this is just a low-fi sketch to show the basic layout."
Can we get user feedback on this?A request to conduct user testing or gather opinions from potential users about the current prototype."Can we get user feedback on this clickable prototype before we move to development?"
What's the user journey here?Asks to define or clarify the steps a user would take to complete a specific task within the prototype."When designing the login screen, ask yourself: What's the user journey here?"
This needs more visual polish.Indicates that a prototype, often moving from low to high fidelity, requires improvements in its visual design."The functionality is good, but this needs more visual polish before we show it to the stakeholders."
Focus on the core functionality.A reminder to prioritize the essential features of the product in the early stages of prototyping."For this initial MVP prototype, let's focus on the core functionality and add enhancements later."

Conclusion

Conclusively, grasping the specialized vocabulary presented in this Prototypes Glossary is a foundational step for anyone serious about excelling in product design, UI/UX, or related tech fields. These terms and phrases are not just jargon; they are the building blocks of effective communication, enabling smoother collaboration, more insightful design iteration, and ultimately, better products. As you continue your language learning journey, actively using this technical English will boost your confidence and proficiency. Remember, consistent practice and application are key. Keep exploring, keep learning, and don't be afraid to use these terms in your design discussions. For further reading on best practices in prototyping, consider resources like the Nielsen Norman Group.